Guides
NHL 27 guides: start here
Hockey games are harder to pick up than football games, and NHL 27 does a poor job of telling you that. This is the order we would learn it in: settings first, then one mode, then the habits that stop you losing 6-1.

Your first hour, in order
Most people who quit this series quit in week one, and usually for the same reason: they went online on default settings and got taken apart by someone who has played every year since 2015. Do these four things first.
- 01
Turn the difficulty down, then leave it there
2 minStart on Pro, not All-Star. The AI on higher settings punishes positioning mistakes you do not yet know you are making, so you learn nothing except that you are losing. Move up when you win comfortably, not before.
- 02
Pick a control scheme on purpose
5 minThe default is Skill Stick and it is the right long-term answer, but it is not the only one. Two minutes in the settings menu here saves two weeks of frustration. The comparison is further down this page.
- 03
Play offline until the defensive stick makes sense
A few gamesDefense is the half of hockey that video games teach worst. Play against the AI until you can break up a rush without taking a penalty. Nobody online will give you that time.
- 04
Then pick one mode and stay in it
OngoingBouncing between four modes in week one means learning none of them. Pick the one that matches how long you actually sit down for, and give it two weeks.
Which mode should you start in?
Four modes, and the honest answer depends less on what you like about hockey than on how long you get to play in one sitting. Answer the question in blue and you have your mode.
Want to be one player, not a team?
Be A Pro
You control a single skater from the draft onwards. The most forgiving entry point, because you are only responsible for one job on the ice instead of five. Also the best way to learn positioning, since the game constantly tells you where you should be.
Would you rather run the club than play?
Franchise
Trades, the draft, contracts and the cap, across as many seasons as you have patience for. You can simulate the games you do not want to play, which makes it the mode that survives a busy month best.
Playing with friends?
World of Chel
EASHL, Ones and Threes in one place. Great with a group, rough on your own, because you are matched against people who have been playing together for years. Bring at least one friend.
Enjoy collecting and team-building?
Hockey Ultimate Team
Cards, packs and squad building. It is the mode EA supports hardest all year, and the one that will ask you for money most often. Fine offline against the AI at your own pace.
For what is actually in each mode this year, see the mode breakdown on the home page.
Skill Stick, Hybrid, Total Control or NHL 94
NHL 27 ships with four control schemes and drops you into one without explaining the difference. This is the choice that decides whether the game feels like hockey or like a fight with a controller.
Skill Stick
The default
Right stick does everything: shooting, dekes, checks. Awkward for about a week, then nothing else feels right. Every high-level player uses it because it is the only scheme with the full move set.
Learning cost
Worth the week. If you intend to play online at all, learn this one and skip the detour.
Hybrid
The compromise
Buttons for shooting, right stick for dekes. Lets you shoot accurately on day one while you get used to stick handling. The usual landing spot for people coming back after a few years.
Learning cost
Good if Skill Stick has already frustrated you once.
Total Control
The easy one
Buttons for everything. You will score in your first game. You will also hit a ceiling, because a set of buttons cannot express what the stick can, and online opponents will find it.
Learning cost
Fine for couch games. A dead end if you get serious.
NHL 94
The throwback
The 1994 Genesis layout, preserved. Simple, fast, and deliberately shallow. It exists for people who have been playing hockey games for thirty years and want that specific feel back.
Learning cost
Nostalgia. Not a serious starting point.
One thing worth knowing: you can change schemes any time, and your muscle memory transfers less than you would hope. Switching in month three costs about as much as starting on the right one would have. Pick once.
Six habits that decide close games
None of this is advanced. It is the difference between a 6-1 loss and a 2-1 win, and almost all of it is about doing less rather than more.
Holding sprint the whole shift.
Sprint in bursts. Stamina drains, and a tired skater is slower than a rested one who never sprinted. Most turnovers at the blue line are just an exhausted winger.
Mashing the poke check.
Skate with the puck carrier and take the lane away. Poke once, when you are sure. Repeat pokes are where tripping penalties come from, and the power play costs more than the puck did.
Shooting the moment you cross the blue line.
Take one more stride toward the middle. Shot angle beats shot power, and a wrist shot from the slot beats a slap shot from the wall almost every time.
Chasing the puck with all five skaters.
Let the AI teammates do their jobs and hold your position. Most goals against come from two of your players chasing the same puck and leaving the slot empty.
Trying to deke through traffic.
Pass out of it. Dekes work one-on-one with space, not against three defenders. If you are surrounded, the answer is a pass to the point, not more stick work.
Ignoring line changes.
Change on the fly during a neutral-zone possession. A fresh fourth line outskates a gassed first line, and the AI will not do this for you unless you let it.
How we keep these guides honest
EA revealed NHL 27 in July 2026 and has not detailed most of it. That leaves a gap that guide sites usually fill with confident guesswork. We would rather tell you which is which.
Confirmed and expected are labelled separately
If EA has said it, we say so. If it is inferred from NHL 26 or from how the series has behaved for five years, we say that instead. The two never get blended into one confident sentence.
Mechanics here are NHL 26's until proven otherwise
Control schemes, attribute groups and X-Factor names carry over from last year's game, because that is the only real evidence anyone has right now. Where NHL 27 changes them, this page changes.
Wrong beats outdated, and both get replaced
When the reveal contradicts something here, we rewrite the section rather than bolt an update note onto the bottom. Nobody should have to read a changelog to find out what is true now.